New scaling system: the 3D model scale has to be manually defined for each model against each other. That's a huge task. We added a quick and easy way for you to re-scale models while questing. You can now resize the 3D models (yours or your target) by maintaining the ALT key down and scrolling the model you wish to resize (hold SHIFT to go faster). The resizing will be saved between session for the combination of models, which means that you will only have to scale once your character against a specific model to see them scaled forever.
In the future, we will create an online form for people who are willing to share their scaling data with us to upload them, so we can combine everyone's data into a crowd sourced scaling table that will be included with the add-on. We will inform you when that's ready.
Use keyboard keys to navigate inside the dialog: you can now use the space key to get the same result as if you've clicked on the text with your mouse. You can advance in the dialog, accept quests or complete quests that does not require you to pick a reward. You can use the numeric keys, from 1 to 0, to select one of the available choices. A small number icon indicates what numeric key correspond to which choice. You can also use the backspace key to go back to the beginning of the dialog.
The options have been moved to the Interface menu. As we are adding more and more options (and as we are planning on a fullscreen mode), we have decided to move our options to the Interface menu. The little cog icon at the bottom left of the Storyline frame is still here and will open the Interface menu directly into Storyline's options.
Text styling options: you can now change the size and font of various text elements (more are coming). We are using LibSharedMedia to gather fonts provided by other add-ons. You can manually add fonts using the SharedMedia add-on. We are currently providing only one additional font: OpenDyslexic, a free open source font created to increase readability for readers with dyslexia.
Lock the frame: you can now lock the Storyline frame in place by checking the option to lock the frame.
We have added the following localization:
- German (thanks to Flairon and pas06)
- Italian (thanks to crashriderwarcraft)
- Spanish (thanks to NeoSaro)
Small note: we will add Russian and Traditional Chinese in a future update. We need to check some font issues first.
- Low level quests will know use the correct icons, displayed before the quest title, instead of a seal icon in parenthesis after the quest title.
- Storyline window should be closable even when something goes wrong now, so you don't have to /reload your UI to unstuck yourself.
We are using a different widget for 3D models. One of the advantages of this new widget is that models feet are all on the same levels (previously dwarfs were higher and dryads were lower for example).
Also the new 3D model widget allows us to extend the boundaries of each models so that they take the whole width of the frame. This means the models will no longer be cut in the middle and the two models can overlap each other.
Dead NPCs will now be shown as dead. Please note that we cannot retrieve the NPC current animation in the world. We are only relying on a “dead” flag or the health points to determine if an NPC is dead and show him dead. NPC's that are wounded or just lying on the ground or are kneeling will still be shown standing up.